For my animation and kinetics lesson, I was required to design a character on graph paper in the initial pose character state. Below is the image of the character from a front view and side view.
With the character completed and in proportion, I cropped the images down using Adobe Photoshop. I then went into Autodesk’s 3d max 2009 and created 2 planes for the cropped images to be placed on so I could use them as reference when creating my character. I started out with a sphere and then deleted the top section of it so I could use it to extrude up to create the torso section.
This is the method I used throughout the creation of my model.
Below are some pictures of the progression of my model.


With the character completed and in proportion, I cropped the images down using Adobe Photoshop. I then went into Autodesk’s 3d max 2009 and created 2 planes for the cropped images to be placed on so I could use them as reference when creating my character. I started out with a sphere and then deleted the top section of it so I could use it to extrude up to create the torso section.
This is the method I used throughout the creation of my model.
Below are some pictures of the progression of my model.


In the next week I will be working on the UVW unwrap to texture my model. I will then be able to make progress with the rigging and animating of my model.
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